High Speed
From Wikipedia, the free encyclopedia
-
For other uses, see High Speed (disambiguation).
High Speed | |
{{{image}}} | |
Manufacturer | Williams |
System | Williams System 11 |
Designer | Designer: Steve Ritchie Programmer: Larry DeMar Artwork: Mark Sprenger, Python Anghelo |
Release Date | January 1986 |
Production Run | 17,080 |
High Speed is a 1986 pinball game designed by Steve Ritchie and released by Williams Electronics. This game was based on Ritchie's real-life police chase inside a 1979 Porsche 928. [1]
High Speed was one of the games (along with 1986's Pin*Bot and 1984's Space Shuttle) that helped revitalized the stagnant pinball industry which was the result of the video game market.
During its design, High Speed was jokingly called "High Cost" by some rival Williams designers due to its then-high production cost.
The game was noted for the following firsts:
- First pinball to play a complete song
- First Williams pinball game to use alpha-numeric displays
- First diverter in a pinball
- First "Kick-Big" (kicker and scoop) in a pinball
- First use of Auto Percentaging (for replay scores)
- First "Jackpot" in a pinball, during multi-ball
- First Jackpot that carried over between games
[edit] Sequel
A sequel to this pinball was released by Ritche in 1992. Called The Getaway: High Speed II, the game also featured some new pinball innovations.
[edit] Resources
[edit] External links
- High Speed entry at the IPDB