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Badnik - Wikipedia, the free encyclopedia

Badnik

From Wikipedia, the free encyclopedia

 Motobug, the very first badnik ever seen in the Sonic series
Enlarge
Motobug, the very first badnik ever seen in the Sonic series

A Badnik is a term for an enemy robot in the early North American and European localizations of the Sonic the Hedgehog video games.

Badniks are the many robotic grunts of Dr. Ivo "Eggman" Robotnik that often resembled animals with built-in weapons. When destroyed by Sonic, they usually released a small animal, such as a Flicky that would hop off the screen (although, in some games, they would release a Ring or a flower seed in place of the animal). Several theories arose as to why these animals had been trapped within in the first place, but it is shown in Sonic 3D Blast that at least Flickies have some sort of connection to the Chaos Emeralds, and may be captured by Eggman for it.

Sonic the Comic came up with a very likely theory; that much like in The Matrix movies, these badniks had to be powered by living beings - a so-called "Organic Battery". Thus, Robotnik captured these animals and wired them into his robots to charge them, though the type of animal released rarely had any connection to the type of animal that the badnik had been. "SatAM" and the Archie Sonic comics continuities took the concept a step further where the animals were actually turned into robots (or roboticized) by a special machine known as "the Roboticizer" and that the only way they could be freed is to be de-roboticized, having the said process reversed.

Certain designs of Badniks reappeared in many of the games, though some appeared only once. Some of the more notable types include the "Buzz Bomber" badniks, which resemble wasps and fire energy blasts from their stingers, and variations of it have appeared in many of the 2D games. "Crabmeat" badniks, which looked like scuttling crabs and fired energy blasts from guns within their claws, and the caterpillar-based "Caterkiller" was also two of the more popular Badniks, and were redesigned several times for several different games.

The badnik term fell out of use after Sonic Adventure was released, and the robots are now obly referred to in-game as "Eggman's robots". The only specified robots are now the E-Series and Egg Pawn models.

Contents

[edit] Badniks in Sonic the Comic

In the UK (Edgmont Fleetway) Sonic the Comic, all early badniks were powered by Organic Batteries, the name given to the helpless Mobian trapped inside. Unlike several other media, the badniks in Sonic the Comic were directly based upon the robotic drones that appeared in the games.

Prime Badniks soon appeared, which could operate without the need of an organic energy source. The first such badnik was the spider-like Arachbot. Throughout the course of the comic's production, most badniks continued to use organic batteries despite new advances (possibly because Dr. Robotnik was hesitant to discard still potentially-useful equipment).

Dr. Robotnik originally used mobile factories, which were basically large badniks that ingested a Mobian and then encased it in a metallic shell, releasing it as a badnik. However, in later issues Robotnik used huge processing plants to churn out badniks in large numbers.

Several important types of badnik were made later in the story. After Robotnik successfully conquered Mobius, "Trooper Badniks" (large and powerful humanoid robots) became commonplace. Sonic initially had trouble defeating the powerful troopers until he learned that they were not powered by Organic Batteries and that he therefore did not need to hold back his strength when attacking. Troopers, with their menacing appearance, were one of the most frequently-seen antagonists in the comic until the overthrow of Robotnik in issue #100. The most notable trooper badnik was Commander Brutus, who was elavated above the ranks and programmed with Robotnik's own brainwaves, and later attempted a coup against the dictator.

Another important type of badnik was the Metallix series (see Metal Sonic), which were based on Sonic's own appearance and abilities. Like Commander Brutus, they rebelled against Robotnik, forming their own "society".

Also worth mention was the "Cybernik"-style badniks, made of the indestructible metal known as Megatal (comparable to adamantium). Despite their heightened status, Cybernik badniks were built using Organic Batteries. Only two were ever known to be constructed. The first, a squirrel-badnik dubbed Shortfuse, incorporated a reluctant squirrel named Shorty. Shorty was able to take control of his badnik casing, rebelling against Robotnik and joining the Freedom Fighters. The second Cybernik was a rat named Vermin (who willingly volunteered for the process), designed largely to combat Shortfuse via use of an injectible computer virus in his tail. Both were destroyed. Vermin was tricked by Shortfuse into downloading a computer programme that caused his suit to open up, and once the rat leaped out of the armour, Shortfuse, reasoning that it would not be indestructible from the inside, blew it up. Shortfuse was later caught up in an explosion caused by a machine created by the alien Plax race; the explosion destroyed the armour but left Shorty himself unharmed.

All the Badniks on Mobius were immobilised in issue #100 along with all the electrical systems on Mobius when Super Sonic burst out of the Black Asteroid in Mobius' orbit (transported from the Special Zone by the Omni Viewer), causing an Electro-magnetic pulse which covered the planet. Robotnik created a new batch from his new base on Flickies' Island and launched multiple attacks, but never regained control over the planet again. The Flicky-powered Badniks were much more powerful than normal ones, Sonic having considerable difficulty dispatching only a single one, and only just managing to do so with all his strength. These Badniks were usually a grey, dark colour and looked much more demonic and menacing than the colourful, cartoony Badniks that usually populated Robotnik's army. Some didn't bear any resemblance to normal Badniks at all.

A one off Sonic story considered a fan favourite was Smokey and the Badnik in which a Roller badnik (which features in Sonic 1's, Spring Yard Zone) befriends a young Mobian called Smokey, and protects him from a Trooper attack. Sonic spares the Robot once he sees it is harmless and the two walk off into the sunset.

The Sonic CD Badniks were only seen once, when Robotnik decided to relocate the Palmtree Panic Zone Badniks to the Green Hill Zone. The plan went south when they decided they weren't going to share a Zone with inferior outdated Badniks, and obliterated the locals in a violent frenzy. B.A.R.F. had to bring them under control using upgraded superhuman versions of the Green Hill Badniks, known as the Seven, and forced them back to Palmtree Panic.

[edit] List of Badniks

Note that the enemies in Sonic 3D Blast and the Sonic Advance series may or may not be badniks. The 3D Blast enemies are sometimes just called Robots, instead of Badniks, and the Sonic Advance enemies may be part of the E-Series.

{It's been requested to place pictures along this list}

[edit] Sonic the Hedgehog

Japanese name English name Zone(s) in 16-bit Zone(s) in 8-bit Description Image
Motora Motobug Green Hill Green Hill A red and blue bug robot that moves slowly.
 Motobug, the very first badnik ever seen in the Sonic series
Enlarge
Motobug, the very first badnik ever seen in the Sonic series
Beeton Buzzbomber Green Hill, Marble, Spring Yard Green Hill, Bridge Flies overhead and fires at Sonic. One of the more recognizable Badniks of the series.
Meleon Newtron Green Hill Jungle A chameleon robot that can appear out of nowhere. The blue ones ram Sonic and green ones shoot fireballs.
Gani-Gani Crabmeat Green Hill and Spring Yard Green Hill, Bridge, Jungle A skitting crab that can shoot bullets from its claws. This particular Badnik was the most prominent of the ones who appeared in the early issues of the Sonic the Hedgehog comic book; in fact, in one issue, Robotnik states that he prefers Crabmeat as his assistant over Snively.
Bata-Bata Chopper Green Hill Bridge, Jungle A piranha robot that jumps upward, usually on bridges.
Nal Catterkiller Marble and Scrap Brain Scrap Brain A caterpillar robot that, if destroyed incorrectly, can break up and the individual sections bounce around dangerously.
Basaran Batbrain Marble None A black and purple bat that flies right at you when you walk near it
Yadorin Spikes Spring Yard Bridge A badnik resembling a hermit crab with a spiked shell. Must be rolled into.
Puku-Puku Jaws Labyrinth and Scrap Brain (Act 3) Labyrinth Move around left and right slowly underwater.
Mogurin Burrobot Labyrinth and Scrap Brain (Act 3) Labyrinth Shoots out from the ground when Sonic approaches and then moves and left and right slowly.
Arma Roller Spring Yard None An armadillo-like badnik that rolls towards Sonic at high speeds. They occasionally stop to stand and reveal their vulnerable heads.
Uni-Uni
(Unidus)
Orbinaut Red: Labyrinth and Scrap Brain (Act 3). Green: Star Light. Red: Labyrinth. Green: Scrap Brain Round, ball-like badnik with spiked balls orbiting it. Red ones can fire them, green ones cannot.
Bomb Bomb Star Light and Scrap Brain (except act 3) Sky Base These little bombs have the ability to walk around. When Sonic approaches near them they explode after a few seconds.
Ton-Ton Ball Hog Scrap Brain Scrap Brain A purple pig robot that shoots round bombs from a flap on its belly.

Note: Splats, a rabbit on a spring, was supposed to be a enemy in Sonic the Hedgehog, but was removed from the game. He did make some appearances in Sonic the Hedgehog comics.

[edit] Sonic the Hedgehog 2

Japanese name English name Location Description
Stinger Buzzer Emerald Hill Buzzers mooch around in the Emerald Hill Zone. They move around slowly left to right hovering in the sky, and occasionally shoot a small fireball at your general direction.
Aiai Coconuts Emerald Hill Coconuts hangs around on the trees of Emerald Hill, and then lob coconuts at you when you aren't looking. This Badnik was also a recurring character on Adventures of Sonic the Hedgehog and in the US Sonic comic book.
Gabuccho Masher Emerald Hill Mashers act in exactly the same way as their older brothers Choppers. Over bridges and open stretches of water, they jump up from nowhere and try to get a hedgehog or fox appetiser.
Grabber Grabber Chemical Plant Grabbers that lie quietly in wait on the ceilings of the Chemical Plant Zone, waiting for anyone to wander past and act as the proverbial fly to the spider. When you run underneath them, they scoot down and grab you. From there, they hold on while flashing red. Very soon, they blow up, with you attached to them! It should be noted that it doesn't release an animal after self-destructing.
Randaa Spiny Chemical Plant The squat Spiny will stick to the walls, ceiling or the floor, and simply fire energy balls at you when you speed past.
Handrill Grounder Aquatic Ruin Grounders tend to stay behind the brick walls in the Aquatic Ruin, and pop out when you least suspect it. All they do is attempt to run into you, like the elder Burrowbot. You can tell where a Grounder might be hiding by there being a bunch of different colored bricks in the wall. A green-colored version of this Badnik was also a regular on Adventures of Sonic the Hedgehog.
Punpun Whisp Aquatic Ruin Whisp always travel in numbers. Generally coming in threes, all they do is fly around and try to hit you.
Piranha Chop Chop Aquatic Ruin These little fishies swim aimlessly about under the water like their older brothers Jaws. However, they swim much faster when they see their food drop by (that is, you). Alter their eating habits by jumping into them.
Gaadon Crawl Casino Night The only Badnik in the Casino Night Zone, the crab-like Crawl wanders around slowly waiting for you to turn up. When you jump at them they bounce you off with their bumpers. They do the same when you try to roll into them, so the only way to get to the chewy Crawl centre is to attack them from behind (in the most honorable way, of course).
Saura Rexon Hill Top Rexon have long spindly necks and large, round bodies and are otherwise completely concealed in the lava. The only threat a Rexon poses are the small energy balls it intermittently shoots at you, otherwise they tend to be quite handy makeshift platforms.
Shinshin Spiker Hill Top These guys walk around on the ceiling with snazzy cone-shaped hats, but this ain't no fashion statement - as soon as you walk out under them they shed their spiky headwear and fire it downwards towards you! When it's gone, they're vulnerable.
Gola Ghora (sol) Hill Top These guys are the fiery big brother of the Orbinaut - The little orb with eyes is more dangerous than it looks, as it has four red-hot fireballs that it isn't afraid to throw at you. Avoid becoming a grilled hedgehog by dodging their slow pitched throws, and attack them when they're defenseless.
Flasher Flasher Mystic Cave Flashers mooch about waiting for you, ready to strike up an electric charge that'll hurt you even if you jump at them. Attack when they aren't glowing.
Zakiin Crawlton Mystic Cave Looking like a Caterkiller's shy cousin, these spiky centipede-like bugs hide in the rocks mostly concealed until they decide to suddenly shoot out and hit you, only to hide back from whence they came. Counter by giving them a good smack in the face.
Shiidora Aquis Oil Ocean These sea horse look-a-likes are remarkably irritating - they fly around pretty much anywhere (out of water, just in case you were wondering), and fire quick and accurate pellets at you. Hit them before they hit you.
Octa Octus Oil Ocean Octus sit around on the floor until you turn up, then they launch into the sky and fire an energy ball at you (like most octopuses).
Terustar Asteron Metropolis These starfish-type critters sit perfectly still until you draw close, then start flashing ominously. Rather than this being a rather lame attack, it's a precursor to it blowing up, shooting spikes in all directions! If you see one washed up at the beach, run!
Kanipunch Shellcracker Metropolis To say a Shellcracker is unable to turn around would be cruel - they prefer directionally challenged. Shellcrackers sport a hefty telescopic arm on their left side which can certainly give you a few bruises, but on their right they are completely defenceless.
Kamakiller Slicer Metropolis These mantis robots can't walk, but they can fire their pincers at you, and they're a very accurate shot, with their pincers often boomeranging around to home in on you. They also have the nasty habit of waiting on top of long climbs, and hit you just when you get to the top. Hit them when they've fired off their pincers.
Dousun Turtloids Sky Chase Turtloids consist of two turtle robots, one pilot, and one larger 'bot that fires energy pellets at you. Take out the pilot and you have yourself a handy platform in the sky.
Barukiin Balkiry Sky Chase Balkiry are fast moving jet-shaped bird robots. After the passing Robotnik's massive ship, these badniks move faster.
Potosu Nebula Sky Chase These are best described as 'weird floaty spike bomb dropping robots', and can't be described as much else. Don't get beneath one, our you may have a few more spikes in your head than you did before...
Kokekkou Clucker Wing Fortress Perhaps rather aptly, the egg firing Cluckers are the last robots you'll see before the Death Egg. The vulnerable head will pop up from small turrets on the ground. They can't turn around (are directionally challenged) in these turrets, so just avoid their front ends and you won't have egg on your face. Probably the inspiration for Scratch in Adventures of Sonic the Hedgehog.
Dinobot Dinobot Hidden Palace Missing from the Final Game, this allosaur walks around trying to get a meal out of Sonic and Tails. This and the following two Badniks can be seen in the Sonic 2 Beta game.
Batbot Batbot Hidden Palace Missing from the Final Game, Batbot swoops from the rooftops trying to cut Sonic and Tails.
Snailbot Snailbot Emerald Hill Missing from the final game and similar to the Rhinobot from Sonic 3, Snailbot charges along the ground anonymously.
??? dinobot- dust hill i think. a triceratops badnik that moves like rhinobot.
??? crocbot- dust hill a crocodile robot on wheels.
??? wasp- green hill a skinnier version of buzzer.
??? sand crab- unkown a sand burrowing version of crawl.
??? snail gun- unkown a small prototype version of snale balster.
please place notes if there are more.

[edit] Sonic the Hedgehog CD

Note: The Badniks in Sonic CD has no english names, and several of them have no names at all. Additionally, each Badnik has a "new" form and a "damaged" form. Damaged Badniks have poorer performance and look broken and rusty. In addition, the Badniks in Sonic CD release flowers marking the spot where they were defeated as opposed to animals when destroyed. The flowers change depending on which zone the Badnik was in.

Japanese name Zone(s) Description
Mosqui Palmtree Panic Mosquito robot that tries to stab Sonic when he passes underneath.
Patabata Palmtree Panic Butterfly robot that flutter around.
Anton Palmtree Panic Ant robot on unicycle.
??? Palmtree Panic Beetle robot with an energy gun in its back end.
Taga-taga Palmtree Panic and Tidal Tempest Lobster robot with two versions. One that jumps out of waterfalls, and one that swims in rivers while firing spikes.
??? Collision Chaos Cicada robot that sticks to walls before flying away.
??? Collision Chaos Flying ladybug robot that drops bombs.
Kama-kama Collision Chaos Mantis robot that rolls around and throws its blades.
??? Tidal Tempest Dragonfly robot.
??? Tidal Tempest Strider robot that walks on water.
??? Tidal Tempest Crayfish robot that swim along the seafloor.
Kumo-kumo Quartz Quadrant Jumping spider robot that shoots web.
Sasori Quartz Quadrant Scorpion robot with an energy gun on its tail.
??? Quartz Quadrant Spiky pink caterpillar robot that looks very much like Caterkiller.
Noro-noro Quartz Quadrant Snail robot with extendable spikes.
??? Wacky Workbench Wasp robot that works just like the common Buzzbomber.
Batapyon Wacky Workbench Grasshopper robot with a spring on the bottom.
??? Wacky Workbench Unknown robot that drops bombs.
??? Wacky Workbench Capsule robot that hangs from a string and extends spikes.
??? Stardust Speedway Fly bots that fly in and out of the background.
??? Stardust Speedway Chicken robot that shoots ghost images.
??? Stardust Speedway and Metallic Madness Armadillo robot that roll towards Sonic. Comes in both green and orange versions.
??? Stardust Speedway Bug robot with a lightbulb in the back. It comes in pairs, and the two robots creates an electrical field between them.
Mechabu Metallic Madness Beetle robot with a buzzsaw in front.
??? Metallic Madness Insect robot that grabs and throws Sonic away.
Pohbee Metallic Madness Wasp robot that unlike a Buzzbomber, uses dual maces instead of an energy gun.
??? Metallic Madness Giant version of the Bomb badnik from Sonic 1.
??? sonic CD ending moivie A round robot with huge long mandiblades. It was seen in the ending movie of sonic CD.

[edit] Sonic the Hedgehog 3

Japanese name English name Zone Description
Saruder Monkey Dude Angel Island A blue monkey robot that sits in palmtrees and throws coconuts.
Cyclone Rhinobot Angel Island Rhino-shaped robot that quickly rushes towards Sonic on sight.
Tulippon Bloominator Angel Island Flower robot that spits bombs.
Meramora Catterkiller Jr. Angel Island A flying caterpillar robot that can create an energy field around its body.
Puff Pointdexter Hydrocity Blowfish robot that can't be hurt when it's inflated.
Kapu-kapu Mega Chopper Hydrocity A small piranha robot that sticks to Sonic and drains his rings.
Ponter Blastoid Hydrocity A stationary cannon robot that fires energy shots.
Yadorin Jet Turbo Spiker Hydrocity A crab robot that fires its spike shell upwards when Sonic jumps over it.
Bun-buun Buggernaut Hydrocity Fly robot with several small versions of itself buzzing around it.
Jawzun Jawz Hydrocity Flying shark robot that simply flies in one direction.
Harisenbo Bubbles Marble Garden Flying spiked robot very similar to Pointdexter.
Togemane Spiker Marble Garden Robots posing as spikes. When an enemy comes close, they pop out of the ground and fire energy shots. The spikes are harmless, and can be bounced on.
Hopper Mantis Marble Garden Grasshopper robot that jumps in place. Often hides underground.
Shell Star Clamer Carnival Night Clam robot that fires spikes balls. Can not be attacked from above.
Halogen Batbot Carnival Night Bat robot that swoops down to attack enemies.
Sparkle Carnival Night A pair of small robots that sit on ceilings and floors opposite to eachother. They sometimes switch places, creating an electrical field and some small sparks.
Icedus Star Pointer Icecap Orbinaut-like robot with four spiky ice balls that it throws on enemies.
Pen-pen Penguinator Icecap Penguin robot that slides on the ice to attack.
Moeve Flybot 767 Launch Base Bird robot that swoops down on enemies. They appear when an alarm is tripped.
Pola Orbinaut Launch Base A redesign of the original enemy that only moves when an enemy moves.
Keroppo Ribot Launch Base Frog robots that either swing a large metal ball around it, or stays high up while smashing the floor with two balls.
Den-den Snale Blaster Launch Base Snail robot that stick to walls, occasionally opening up its shell to fire two energy shots. Can not be attacked when the shell is closed.
Laser Corkey Launch Base Cannons that slide on ceilings or racks, firing lasers into the ground.

[edit] Minibosses

Japanese name English name Zone Description
Fire Breath battery blimp Angel Island A large blue flying orb. It is equipped with a flamethrower and a missile launcher.
Big Shaker ??? Hydrocity Another large orb. It is surrounded by four moving missiles, and attacks by tackling enemies and creating whirlpools.
Gakiin Tunnelbot Marble Garden A robot equipped with two drills. It attack by drilling into the ceiling, making stones and spikes fall down.
Bowling Spin ??? Carnival Night A hovering rod-like machine that throws a spiked disc at enemies and creates an electrical field when hit. Striking it directly only lowers its covering protecting its core; once the covering is down, only a hit from its own spiked disk will damage it.
Big Icedus ??? Icecap Snowman robot that shields itself with blocks of ice, that it later throws into the air, making them rain down upon the enemy.
Twin Hammer Swing'em Spikes Launch Base A square robot that swings two spiked balls around itself. Knuckles fights two of them.

[edit] Sonic & Knuckles

Japanese name English name Zone Description
Tonbar Dragonfly Mushroom Hill A dragonfly robot with a spiked tail that flies up and down.
Tefu-tefu Butterdroid Mushroom Hill A butterfly robot that follows Sonic on sight.
Hidden Mushmeanie Mushroom Hill A robot that poses as a mushroom. It jumps around on a spring, and its hat must be take off before the robot is vulnerable.
Mogu-mogu Madmole Mushroom Hill A mole robot that pops out of holes in the ground and throws mushrooms at enemies. The mushrooms aren't damaging, but do bounce Sonic away from Madmole a considerable distance.
Chu-chu Technosqueek Flying Battery Mouse robot that scurries around on floors and ceilings.
Pon-pon Blaster Flying Battery Cannon robots similar to Blastoid from Sonic 3, except they are not stationary and their projectiles move differently.
Scorp Skorp Sandopolis Scorpion robot that with an incredibly accurate spiked tail.
Nal Sandworm Sandopolis A caterpillar robot extremely similar to Catterkiller, except it moves in sand and occasionally jumps out to attack.
Rock'n Corkey Sandopolis A robot posing as a rock, only to pop up and push enemies around when they get close.
Hudro Ghost Sandopolis Not badnik per se, these ghosts attack by diving at bictims trapped in the darkness.
Mamba Fireworm Lava Reef A flying caterpillar robot that shoots fire from its back, and has spikes on its belly.
Iwamodoki ??? Lava Reef Robots posing as rocks. When an enemy comes close, they pop out of the ground, start flashing and explodes, shooting shrapnel in all directions.
Eggrobo Eggrobo Sky Sanctuary Flying Eggman-shaped robot equipped with a laser gun.
Guardy Spikebonker Death Egg A robot with a large spiked ball floating around it. Once it spots an enemy, it throws the ball, only to make it come back so it can be thrown again.
Crow Chainspike Death Egg A blue robot with extendable spikes in four directions. It quickly positions itself near an enemy so it can stab them.

[edit] Minibosses

Japanese name English name Zone Description
Hey Ho ??? Mushroom Hill A woodcutter robot that makes pieces of trees fly towards Sonic before throwing his own head at him.
Gapsule ??? Flying Battery A robot posing as a Prison Egg, only to fold out two giant spikeballs as arms and try to crush enemies. The button on top is the weak point, and can only be penetrated with its own spiked hands.
Guardian ??? Sandopolis A stone golem that is indestructable, but can only attack by jumping. Although it can be attacked in the head, doing so will only break it apart for a few seconds before reforming. It must be destroyed by coaxing it into a nearby pit of quicksand.
Heat Arms ??? Lava Reef A gigantic robot hand that tries to smash Sonic, along with two energy gun orbs on tentacles. The tentacles require three hits each to destroy, and the hand must be coaxed into attacking before it can be damaged.
Mecha Sonic ??? Sky Sanctuary A robotic Sonic that first attacks with Eggman's Green Hill Eggmobile from Sonic 1, and then his Metropolis Eggmobile from Sonic 2. After that, he fights alone by Spin Attacking in various ways. Knuckles later fights Mecha Sonic at the end of his adventure, but with an added battle against its Super form as well.
Red Eye ??? Death Egg An eye connected to a large machine. At first it protects itself with eight exploding balls, and after they are destroyed the eye takes to the air along with two spiked platforms. At this point it also uses a large laser cannon.
Death Ball ??? Death Egg A purple orb with one or two shields around it, depending on the amount of players. It fights by dropping small spiked cars at enemies. The shields deflect enemy shots, so to destroy it the gravity must be altered, sending its own spiked cars into it.

[edit] Knuckles' Chaotix

Japanese name Zone Description
??? Isolated Island Platform robot that catches you if you're falling.
??? Botanic Base Floating robot covered in leaves and has extendable spikes.
??? Botanic Base Caterpillar robot that slides on the ground.
Happa Botanic Base Plant robot in that rolls around. It also comes in a faster, electrical version.
??? Botanic Base Pineapple robot that latches onto enemies and explodes.
Zakku Botanic Base Spiked robot with a large spearhead on its head. The spearhead is fired into the ceiling, where it pulls the rest of the robot up.
Patabata Speed Slider Butterfly robot just like the one from Sonic CD, except it uses fans instead of wings.
Kameka Speed Slider Mosquito robot from Sonic CD that rams into the ground, releasing two projectiles.
Dribbler Speed Slider Floating humanoid robot that bounces two balls unerneath it.
Gotch Speed Slider Four-armed floating robot that captures enemies and drains their rings.
Balru Amazing Arena Flying shell-shaped robot with spiked sides.
Juppun Amazing Arena Clock robot that hovers in the air while swining a spiked pendulum.
??? Amazing Arena Treaded robot with a spiked mace that it occasionally smashes the floor with.
??? Amazing Arena Camera robot with three legs that speedily scurries around.
Nishiita Marina Madness Hermit crab robot that rolls along floors or ceilings.
Pirani Marina Madness Piranha robot that flies through the air, spitting bombs at enemies in their line of sight.
??? Marina Madness Stingray robot that glides through the air.
??? Marina Madness dolphin robot that flies through the air in a straight line.
??? Marina Madness submarine-shaped robot that hides in the ground until enemy approaches & charges.
??? Techno Tower Green car-like robot that rolls around, but stops if it sees an enemy.
Carry Techno Tower Insect robot that flies around with a container filled with bombs.
??? Techno Tower Floating humanoid robot that fires its rotor-like pelvis at enemies.
??? Techno Tower Four-legged immobile gun robot armed with a homing missile launcher.
??? Techno Tower trash-can robot with chef's hat that shoots a bomb out of it's mouth.

[edit] Sonic the Hedgehog 2 (Game Gear/Master System)

Japanese name Zone(s) Description
Taraban Under Ground, Aqua Lake, Green Hills, Scrambled Egg Red and blue crab robot that acts just like Gani-Gani/Crabmeat.
New Motora Under Ground, Green Hills Gray bug robot that drives along the ground, just like Motora/Moto Bug.
Meleon Under Ground, Sky High, Green Hills Classic chameleon robot from that is generally invisble, but occasionally turns visible to spit an energy shot.
Game-game Sky High, Scrambled Egg Turtle robot that turns into a spinning blade to attack.
Zaririn Aqua Lake Lobster robot that charges at enemies underwater, then swim back to their position.
Drillin Gimmick Mt. Mogurin/Burrobot-looking robot that drives around, and starts jumping when enemies come near.
Buuton Gimmick Mt. Pig robot that looks like Ton-Ton/Nallhog, but it jumps around instead of throwing balls.
Bomb Gimmick Mt., Scrambled Egg Bomb robot just like the one in Sonic the Hedgehog.
??? Crystal Egg Small piranha robot that flies through the air, generally in swarms.

[edit] Bosses

Japanese name Zone Description
Arijigoku Mecha Under Ground Ant lion robot that sits in a hole and waits for enemies to be pushed into it by falling rocks.
Gachou Mecha Sky High Goose robot that first sends small chicken robots to attack, and then pops its head out of the clouds to spit energy shots.
Mecha Ashika Aqua Lake Sea lion robot that plays with Sonic like a ball, occasionally blowing a balloon.
Mecha Buta Green Hills Pig robot that attacks by rolling or leaping around, sometimes stopping to do a sumo stomp.
Inobuta Mecha Gimmick Mt. Boar robot with spikes on its back that simply rams into walls, making rock fall from the ceiling.
Mecha Sonic Scrambled Egg Sonic robot that flies around, occasionally spin attacking or lashing out with an arm inside its torso. Named Silver Sonic in the Western versions of the game.

[edit] Sonic & Tails/Sonic Chaos

Japanese name Zone(s) Description
Bane Motora Turquoise Hill, Mecha Green Hill Motora/Moto Bug robot with a spring on its back. They come in red and blue variations.
Beeton Turquoise Hill, Gigalopolis, Electric Egg Classic bee robot, except it is unarmed. It can have either black or gray engines. The ones in Electric Egg don't move.
Dokabuton Gigalopolis Beetle robot with a large hammer as a nose. However, it simply rolls around, not using the hammer.
Frogger Sleeping Egg Frog robot with large spring legs hat it uses to jump around.
Tsuno-tsuno Sleeping Egg Wheel robot with a large yellow horn. It simply rolls forward.
??? Aqua Planet Small chicken robot that always comes in a group of three that simply hops forward.
??? Electric Egg Bomb robot that acts just like the Bomb from Sonic the Hedgehog.

[edit] Bosses

Japanese name Zone Description
Great Bane Motora Gold Turquoise Hill Large Bane Motora that can't be hurt from above.
Dangerous Ball Tower Gigalopolis Giant upright Caterkiller-like robot. It has three spiked sections which it throws at enemies, and then regenerates.
Hopping Egg Vulcan Sleeping Egg Eggman robot that bounces around on a spring while firing two guns diagonally downwards.
Kamado MAX Mecha Green Hill Snail robot that climbs up and down a palmtree occasionally opening up its shell to fire a powerful energy blast or three small energy bullets.
??? Aqua Planet Egg-shaped robot that bounces around while firing energy shots, and after being hurt enough it breaks in two and starts firing missiles.

[edit] Sonic & Tails 2/Sonic Triple Trouble

Japanese name Zone(s) Description
??? Great Turquoise Moto Bug-looking robot with a spring on its back.
Bombaberry Great Turquoise, Sunset Park Bug robot that flies above enemies and drops bombs.
??? Sunset Park Moto Bug-looking robot that drives around in a cart.
Kameka Sunset Park Mosquito robot that rams the ground whene an enemy passes by.
Rabibin Meta Junglira Rabbit robot that hops around.
??? Meta Junglira Odd-looking robot that fires energy shots from elevators.
Penguin Bomber Robotnik Winter Penguin robot that runs around with a fuse on its head.
Spidal Trap Robotnik Winter Spider robots that control moving platforms.
??? Tidal Plant Seasnake robot that swims around.
Mecha Hiyoko Atomic Destroyer Chicken robot that generally hops around in a group.
Bombler Atomic Destroyer Duck-looking robot that slides along the ground quickly.

[edit] Bosses

Japanese name Zone Description
Tarta Turtle Great Turquoise Turtle robot that hovers above Sonic or Tails, while the Moto Bugs with springs walk around below.
Marv Shupopolus-gou Sunset Park Train robot that fires mines.
Wood Buttarundorf Meta Junglira Sanke robot that dangles its head from a tree.
Giga Thomas "Pen" Robotnik Winter Lage flying penguin robot that constantly drops Penguin Bombers.

[edit] Sonic Labyrinth

Japanese name Zone(s) Description
Peppepe Labyrinth of the Sky Duck robot that rolls around while spitting glue.
Toriri Labyrinth of the Sky Bird robot that simply flies around.
Flowawa Labyrinth of the Sky Flower robot that sits still while spitting projectiles in all directions.
Puyoyo Labyrinth of the Sea Jellyfish robot that moves around the ground.
Ototo Labyrinth of the Sea Shark robot that swims around after Sonic has been fired from a cannon.
Kabutoto Labyrinth of the Sea Crab robot that just stands around.
Yadokaka Labyrinth of the Sea Hermit crab robot that crawls around, sometimes hiding in its shell.
Takoko Labyrinth of the Sea Octopus robot that fires electricity and oil.
Kibaba Labyrinth of the Factory Jellyfish-like robot that pops out of the ground and fires missiles in all directions.
Mukaka Labyrinth of the Factory Ball-like robot that consists of three segments.
Aroro Labyrinth of the Castle Duck robot that stands out of range and fires arrows.
Nyororo Labyrinth of the Castle Snake robot that moves along the ground slowly, but attack quickly when Sonic comes near.
Peroro Labyrinth of the Castle Snail-like robot that rolls around, sometimes sticking out a large tounge.
Robototo Labyrinth of the Castle Humanoid robot that runs around.
Gaikoko Labyrinth of the Castle Ghost-like skull-shaped robot that comes from nowhere and spits fire.
Kapupu Labyrinth of the Castle Large piranha robot that jumps out of streams.
Dragogo Labyrinth of the Castle Immobile but invulnerable dragon robot that comes out of the ground and spits fire.

[edit] Bosses

Japanese name Zone Description
Mecha Gorilla Labyrinth of the Sky Gorilla robot that attacks by sending tiny monkey robots and its own arms at enemies.
Dangerous Ball Tower Labyrinth of the Sea Crab robot that sends tiny crabs and pearls at enemies.
Needle Man Labyrinth of the Factory Humanoid robot with a spiked shield that can fire spikes.
Smiley Bomb Labyrinth of the Castle Eggman-looking orb robot that drops bombs and fires lasers.

[edit] Dr. Robotnik's Mean Bean Machine

Name Description
Arms A saucer-like robot with lone arms and claws.
Frankly A large, strong, purple humanoid robot.
Humpty An egg-like humanoid robot.
Coconuts Based on the Coconuts from Adventures of Sonic the Hedgehog.
Davy Sprocket A tall, quick, purple humanoid robot.
Sqweel A pig-like blob robot on wheels.
Dynamight A dynamite robot that could blow itself up, much like a Bomb robot.
Grounder A teal Grounder from Sonic 2. It was one of the main characters in "AoStH".
Spike A generic golden-colored humanoid robot.
Sir Fuzzy Logik A knight-looking humanoid robot armed with a trident. Had the ability to blow leaves around him.
Dragon Breath A spiky human-horse-dragon robot.
Scratch A tall chicken robot based on the Cluck from Sonic 2. Along with Grounder, it frequently appeared in "AoStH".

[edit] Sonic 3D Blast

Note: Theses Badniks have no official names.

Zone(s) Description
Green Grove Bee robot that flies around.
Green Grove Cone-shaped robot with a spiked ball spinning around it.
Green Grove Caterpillar robot that jumps out of holes in the ground.
Rusty Ruin Crocodile robot that crawls back and forth.
Rusty Ruin Bumblebee robot that simply flies around.
Spring Stadium Spider robot that crawls back and forth.
Spring Stadium Dragonfly robot that flies around a small area.
Spring Stadium Clam robot with crab claws, wheels and spikes. just moves around trying to hit Sonic.
Spring Stadium and Gene Gadget Flying blowfish robot that can not be damaged while it is puffed up.
Diamond Dust Snowman robot that fires energy shots from its hat.
Diamond Dust Penguin robot that waddles back and forth.
Diamond Dust Rabbit robot on pogo stick.
Volcano Valley Ladybug robot with spikes.
Volcano Valley Wasp robot that flies around a small area.
Volcano Valley Scoprion robot that crawls back and forth.
Volcano Valley Bat robot that flies back and forth.
Gene Gadget Stationary Octopus robot that fires energy shots.
Gene Gadget Mouse robot that rolls around.
Panic Puppet Spider-like robot that crawls around, firing energy shots in four directions.
Panic Puppet Helicopter robot that flies around.

[edit] Sonic Adventure

Note: Starting with Sonic Adventure, the term "Badnik" fell out of use. In Sonic Adventure and all the subsequent games the robots are only referred to as "Eggman's robots". They will still be included in this article.

Japanese name Action Stage(s) Description
Kiki Emerald Coast, Twinkle Park, Speed Highway, Red Mountain and Hot Shelter Monkey robot very much like Coconuts. It throws either time bombs or bombs that explode on contact.
Rhinotank Emerald Coast Green rhino robot that drives along the ground, trying to ram enemies.
Leon Windy Valley, Hot Shelter and Lost World Chameleon robot that walks around while switching between visible and invisible.
Boa-boa Windy Valley, Icecap and Lost World Flying purple caterpillar bots that fly around, constantly spouting fire from its body parts.
Spina Casinopolis, Speed Highway, Red Mountain, Sky Deck and Final Egg Bat-like robot that hovers in the air while spinning two blades on its sides.
Electro Spina Sky Deck and Final Egg Spina that occasionally creates an electrical field around itself.
Ice Bot Icecap Ball-shaped robot that sits in a vehicle while shooting freezing gas at enemies.
Cart Kiki Twinkle Park A Kiki in a bumper cart.
Buyoon Twinkle Park Small purple robot that inflates itself to a much larger size.
Waterbug Twinkle Park Bug robot that walks around on water.
Unidus Speed Highway Classic orb robot with four surrounding spiked balls. Can either throw the balls forward or spin them in a wide circle.
Cop Speeder Speed Highway Police car robot that homes in on enemies and rams them.
Gola Red Mountain and Lost World Unidus with fireballs instead of spiked balls. The fireballs move in and out from the main orb.
Egg Keeper Hot Shelter and Final Egg Hovering E-Series looking robot that sends their head floating towards enemies to capture them in an energy field, and follows up by dashing to the captured enemy and smashing him with its long arms. Protects itself when the head is attached.
Beat Final Egg Pink crab robot that selfdestructs near enemies. There are tons of them that just keep on coming, and they create chain explosions when selfdestructing near eachother.
??? Sky Chase and Sky Deck Plane robot that protects the Egg Carrier. Is armed with a machine gun and missiles.
??? Egg Carrier (Adventure Field) Maid robot that washes the floor inside the Egg Carrier. It is not hostile and cannot be destroyed.
??? Egg Carrier (Adventure Field) Octopus-like robot that scurries along the floor inside the Egg Carrier. Like the maid, it is harmless and indestructable.

[edit] Sonic Adventure 2

Note: Most of the enemy robots in Sonic Adventure 2 belong to GUN, though the stages set inside and near Eggman's base belong to him, and even release small animals when defeated.

Japanese name Action Stage(s) Description
Kiki Hidden Base, Pyramid Cave, Death Chamber, Egg Quarters Monkey robot that works exactly like in Sonic Adventure. Some of them have gigantic bombs.
Unidus Hidden Base, Death Chamber, Egg Quarters Orb robot just like the one in Sonic Adventure.
Gola Death Chamber, Egg Quarters Unidus with fireballs, just like in Sonic Adventure.
E-1000 Pyramid Cave, Death Chamber, Egg Quarters A robot that looks just like E-102 Gamma, except it has two cannon arms instead of one.
Guard beetle Egg Quarters A scarab-like robot that patrols Eggman's base. If it sees an intruder it will summon lasers to attack him or her.
Biiton Green Hill The blue bee robot from Sonic 1. It can only be found in the hidden Green Hill level.
Bata-bata Green Hill The jumping piranha robot from Sonic 1. It can only be found in the hidden Green Hill level.

[edit] Sonic Heroes

Note: Most of the enemies in Sonic Heroes are Egg Pawns.

Name Description
Klagen Jellyfish robot that captures enemies in an energy field.
Gold Klagen Gold-colored Klagen that abducts enemies after capturing them.
Cameron Turtle robot that hides in its shell most of the time, but comes out when enemies come near. It fires green energy rings.
Gold Cameron Heavily armored gold-shelled Cameron that can only be hurt if you attack its weak belly.
Rhino Liner Rhino robot that zooms along rails, firing spiked balls at enemies.
Falco Bird robot armed with an energy gun in its mouth. Looks like a smaller version of the Egg Hawk boss.

[edit] Sonic Advance

Japanese name Zone(s) Description
Gamigami Neo Green Hill Crab robot that looks and acts just like Crabmeat.
Stinger Neo Green Hill and Angel Island Wasp robot that is basically a Buzzbomber.
Kiki Neo Green Hill Monkey robot that's just like Coconuts from Sonic 2.
Rhinotank Neo Green Hill and Angel Island Rhino robot very similar to Rhinobot from Sonic 3.
Kerokero Neo Green Hill Frog robot that just jumps around.
Mogu Secret Base and Egg Rocket Mole robot that pops out of holes in the ground.
Senbon Secret Base Blowfish robot that can not be harmed with extended spikes.
Tentou Secret Base Bug robot that flies near the ceiling while firing energy shots.
Hanabii Casino Paradise Lizard robot that rolls around while firing fireworks into the sky.
Pierrot Casino Paradise Clown robot that rolls around while juggling some balls.
Slot Casino Paradise Bat robot that drops energy bombs.
Yukimaru Ice Mountain Snowy robot that slides around and shoots snowballs.
Pen Ice Mountain Penguin robot that kicks ice cubes at enemies..
Kuraa Ice Mountain Jellyfish robot that floats around, sometimes bursting with electricity.
Drisame Ice Mountain Shark robot that breaks out of walls underwater in order to attack enemies.
Leon Angel Island Chameleon robot that crawls around, sticking its long tongue at enemies.
Wamu Angel Island Caterpillar robot that flies around while defending itself with an energy field.
Oct Egg Rocket Flying octopus robot that fires energy shots straight downwards.
Mirror Egg Rocket Pointy defesive robot that occasionally opens up to fire energy shots.

[edit] Sonic Advance 2

  • Jumpmonkey - the monkey badnik.
  • Stingzee - the wasp badnik.
  • black frog- an upgraded version of frog.
  • Fire Rexon - the longnecked badnik.
  • Gola MK. 2 - the gola like badnik.
  • Fireocti - the floating badnik.
  • Turbotle - 2 types regular and hover.
  • Hammerclown - the clown badnik.
  • Beller - the bell badnik.
  • Ball Monkey - the blue monkey badnik.
  • Tunecrab - the hermit crab badnik-
  • Skipenguin - the penguin badnik.
  • Ice Octi - an icy version of fire octi.
  • Stinging Bird - the humming bird badnik.
  • Army - the armadillo badnik.
  • Buzzer MK.2 - the buzzer like badnik.
  • Ball Bird - the small blue bird badnik.
  • Mirror Star - the mirror like badnik.
  • Shardstone - the floating diamond badnik.
  • Bouncrawlton - the worm badnik.
  • Pudgy Bee - the stingzee like badnik.
  • Spinner - various types: wide, small, and several others. Appears in both Sonic Advance 2 and 3.

[edit] Sonic Advance 3

  • Zeacon - the bird badnik.
  • Ladymotobug - the lady bug badnik. 3 versions: red, green and blue. Green flies and blue hops.
  • Treekiki - the monkey badnik.
  • Moley - the mole badnik.
  • Hoppy - the frog badnik.
  • Octo - the octopus badnik.
  • Sharkpoon - the shark badnik.
  • Sea Worm - the worm badnik.
  • Piggybot - the piggy bank badnik.
  • leo - the wind-up lion badnik.
  • juggly- the clown badnik.
  • toy soldier - the toy soldier badnik.
  • tophat penguin - the penguin badnik.
  • snow-chuck- the snowman badnik
  • puff-launcher- the pufferfish badnik.
  • rocket crab- the hermit crab badnik.
  • slicer MK.2 - the slicer like badnik.
  • grabber MK.2 - the grabber like badnik.
  • clammer MK.2 - the clamer like badnik.
  • buzz hornet - the latest hornet model badnik.
  • pillbug- the rolling badnik.
  • piller monkey - the monkey swinging from a piller badnik.
  • needle worm - the long drill needle badnik.
  • Spinner - various types: wide, small, and several others. Appears in both Sonic Advance 2 and 3.

[edit] Sonic Battle

  • Guard Robo, a gray version of E-102 Chaos Gamma that Eggman massproduced and sold to various companies.

[edit] Sonic Rush

Note: Most of the enemies in Sonic Rush are either Egg Pawns or GUN robots.

  • Klagen, the same jellyfish robot as the one in Sonic Heroes, except it drops bombs.
  • Electro Klagen, a Klagen that can create an electrical field around itself.



[edit] Egg Pawns

Egg Pawns are all-around soldier grunts first used by Eggman in Sonic Heroes. They are clunky, orange and reminiscent of Eggman himself. Some Egg Pawns are equipped with shields besides their main weapon.

Name Appears in Description
Egg Pawn Sonic Heroes, Sonic Rush, Shadow the Hedgehog, Sonic Rivals A normal unarmed Egg Pawn. It runs into enemies to attack.
Gun Pawn Sonic Heroes, Sonic Rush, Shadow the Hedgehog Egg Pawn armed with an energy gun. It is dark gray in Sonic Rush.
Cannon Pawn Sonic Heroes, Sonic Rush, Shadow the Hedgehog Egg Pawn armed with an energy bazooka. It is purple in Sonic Rush.
Spear Pawn Sonic Heroes, Sonic Rush, Shadow the Hedgehog Egg Pawn armed with a spear. It is gray and wears a plume in Sonic Rush.
Shield Pawn Sonic Heroes, Shadow the Hedgehog, Sonic Rush In Sonic Heroes, Shield Pawns were any Egg Pawn that, aside from any weapon they carry, had one of three kinds of shields (Metal, Steel & Concrete) that protected it from taking damage untill it is destroyed. In Shadow the Hedgehog, Shield Pawns are normal Egg Pawns that have a small shield connected to their arm that shield them from damage caused by weapons. In Sonic Rush, they are pinkish-purple Egg Pawn with a shiny shield that tries to ram into enemies.
Solid Pawn Sonic Heroes An extra-armored silver-colored Egg Pawn with an energy gun and a shield.
Egg Knight Sonic Heroes A tough golden Egg Pawn that the leader of a small group of normal Pawns.
Casino Pawn Sonic Heroes Egg Pawn that appears in Casino Park and BINGO Highway. It has various lights attached to its body.
Pogo Pawn Sonic Rush A green Egg Pawn with bunny ears that jumps around on a pogo stick.
Egg Bishop Sonic Heroes, Sonic Rush Floating, legless Egg Pawn with a staff. In Sonic Heroes, it could heal damage to all of the surrounding Egg Pawns, including itself, and morphs into the Egg Magician when flipped by a speed character's tornado attack. In Sonic Rush, It shoots small, yellow energy balls at you when it notices you.
Egg Magician Sonic Heroes The transformed version of the Egg Bishop. When it spots you, it backs up and casts a spell that will temporarily suspend one of the team's characters and slowly steal your rings (3 1/2 to 4 rings per second) until you either run out of rings or destroy it.
Egg Hammer Sonic Heroes A giant Egg Pawn with a huge hammer.
Heavy Egg Hammer Sonic Heroes A heavily armored Egg Hammer. Its only weak point is a blinking button on it's head that is concealed by an armored helmet.
Flapper Sonic Heroes, Sonic Rush A flying robot that looks like the torso of an Egg Pawn equipped with wings and jet engines.
Gun Flapper Sonic Heroes, Sonic Rush Blue Flapper armed with an energy gun. In Sonic Rush, it is red.
Cannon Flapper Sonic Heroes, Sonic Rivals Green Flapper armed with an energy bazooka.
Bomb Flapper Sonic Heroes Pink Flapper that drops bombs at enemies.
Laser Flapper Sonic Heroes, Sonic Rush Flapper that fires a laser straight down. The one in Sonic Heroes it is light green and fires a constant laser beam, while in Sonic Rush it is blue and fires one laser shot occasionally.
Needle Flapper Sonic Heroes Dark blue Flapper with extendable red spikes.
Search Flapper Sonic Heroes Yellow Flapper with a searchlight. If it spots an enemy, it summons several Egg Pawns.
Solid Flapper Sonic Heroes Silver Flapper with extra armor.
Bat Flapper Sonic Rush Purple Flapper with wings that swoops down at the player in an attempt to damage him.
Dive Flapper Sonic Rush Green Flapper that dives down towards enemies.

In trailers for the latest Sonic the Hedgehog game, Sonic is seen fighting all-new Eggman grunt robots. They are physically intimidating with black colouring and armed with machine guns, and the design of them is reminiscent of the SWATbots from SatAM or the GUN Hunters from Sonic Adventure 2. It is likely he has abandoned the Egg Pawn design in favor of these new monstrosities, or that he merely upgraded the Egg Pawn design.

In addition to the roboticized inhabitants of Mobius (called 'worker bots' in SatAM and 'Robians' in the Archie Comics), Robotnik also had various robots that were created without roboticization.

SWATbots in the SatAM cartoon series
Enlarge
SWATbots in the SatAM cartoon series

[edit] Sonic the Hedgehog (Archie comic)

  • SWATbot - Robotnik's primary infantry robots armed with laser weapons, either hand-held or built into thier forearms. They are humanoid with domed heads and thin red visors. They are black in the SatAM series and white and grey in the Archie comics (although black SWATbots under the control of an alternate version of Robotnik have appeared in the comic, and the pilot episode of the SatAM cartoon featured SWATbots with the Archie-style white & grey scheme). They also appear in Sonic Underground.
  • Combot - a commando style-robot.
  • Heavy SWATbot - a heavily armored and bulky version of the SWATbot.
  • Female SWATbot - a female-based SWATbot
  • Uncle Chuck & Muttski - Sonic's own uncle and dog who were roboticised by Robotnik. They have high roles in their appearances. They also appear in the SatAM cartoon, though Uncle Chuck is the only one of the two that makes more than a cameo appearance, Muttski only appearing in the pilot episode, Heads or Tails.
  • Bunnie Rabbot - Female rabbit whom Sonic failed to rescue immediately. Since the roboticisation process was shut down halfway through, her legs and left arm became cybernetic. This gave her incredible strength among other abilities and was later upgraded, but she wants her old limbs back.
  • Jaws - Shark robot who was the former commander of the Underwater Robotization factory. Succeeded by Octobot.
  • Octobot - A blue squid-like robot. It was fatally damaged and later fused with Crocbot.
  • Crocbot - A crocodile like robot which fused with Octobot.
  • Croctobot - The combination of Octobot and Crocbot.
  • Shadowbot - Larger, bulkier version of the SWATbot.
  • Various robot soldiers - A long line of robotic troopers, consisting of lightly built spiked robots to combat-ready soldiers and massproduced type E-Series. A list of them will be listed soon.

[edit] Sonic the Hedgehog (SatAM)

  • SWATbot - The same kind of combat robots as in the Archie comic, except it is black instead of white and grey (though they had the latter coloration in the pilot episode).
  • Dinobot - A massive dinosaur-like robot appearing in the episode Ultra Sonic, this robot was infiltrated by the Freedom Fighters and reprogrammed to wreak havoc on a mining operation Robotnik was conducting, culminating in the destruction of a gigantic crystal that was being extracted from the site. In addition to jaws capable of crushing rocks and swallowing an average mobian whole, it also had two robotic claw arms and a powerful drill laser.
  • Shredder - Appearing in the episode Hooked on Sonics, this robot was designed to cut down trees and drain the life force energy from them in an effort to destroy the Great Forest, theoretically revealing the location of Knothole Village. It was equipped with two arms, each bearing a large buzz saw, four crab-like legs, and a blocky head with two cameras mounted on telescoping robotic tentacles. It was promptly dispatched by Sonic, but was rebuilt and used a captured power ring to run it, though it was still destroyed once more by Sonic.
  • Stealthbot - A flying attack robot armed with guided missiles and laser weapons and equipped with heat-seeking radar, these machines serve alongside the Hover Units as Robotnik's air force, often as elite strike units. Despite the name, they don't seem to have any unique features that would make them hard to detect.
  • Techbot - Robots designed to conduct repairs on Robotnik's machines when damaged, as well as other menial tasks such as operating roboticizers. Hollowed-out Techbots were sometimes used by the Freedom Fighters during covert ops in Robotropolis, as in the episodes No Brainer and Spyhog.
  • Ratbot - large rat like tunneling robots found in the subteranean passageways under Robotropolis, abandoned and left to thier own devices. There was also a large 'mutant' one. Both versions can deliver an electric shock through thier tails, using them as whip-like weapons. They appeared in the episode Warp Sonic, wherein they threatened a secret underground colony of Mobians.
  • Yellow Runner - a cheetah-like robot that runs at exceptionally high speed (somewhere in the neighborhood of 1,000 MPH, seeing as it was clocked at 500 MPH when tested at half speed). Was used in a race held by Robotnik in an attempt to lure Sonic into a series of traps, including the robot itself deploying a mechanical arm and attempting to throw Sonic so high that he would be killed upon landing, which fails when Sonic uses a flagpole to break his fall. It appeared in the episode Sonic Racer.
  • Securitybot - An armed guard robot used to protect Robotnik's factories and other facilities in Robotropolis in lieu of or in addition to SWATbots, these robots look like Hover Units with arms and legs which are fitted with wheels, and can fold up thier limbs to travel like cars for greater speed (though are incapable of flight without external augmentation, as in the episode Sonic Boom). they are generally armed with a laser cannon fitted on the underside of the body and are usually a pale orange color.

[edit] Sonic Underground

  • SWATbot - The SWATbot from Sonic Underground is slightly bulkier than the ones in "Archie" and "SatAM".
  • SWATbot Officer - A more advanced version of the SWATbot.
  • Sleeper - A small robot designed to put people to sleep.
  • Capture Pod - A large rocket-shaped pod design to capture Freedom Fighters once a sleeper puts them to sleep.
  • Truckbot - A truck-like robot.
  • Speedbot - A fast turtle-like robot.

[edit] Sonic the Hedgehog: The Movie

  • Large gray humanoid robots consisting mainly of metallic spheres. They're armed with machineguns, and Eggman has a large amount of them.
  • Crawlton - The caterpillar-ish from Sonic 2's Mystic Cave Zone colored pink and with the added ability to fly.
  • Buzzbomber - The blue wasp robot from Sonic 1's Green Hill Zone.
  • Snale Blaster - The snail robot from Sonic 3's Launch Base Zone.
  • Hyper Metal Sonic - The movie's version of Metal Sonic.

[edit] External links


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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu

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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu