Geometry Processing
From Wikipedia, the free encyclopedia
Geometry Processing is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing.
[edit] See also
- Computer-aided design (CAD)
[edit] External links
- "Digital Geometry Processing", by Peter Schroder and Wim Sweldens