Future Cop: LAPD
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Future Cop: LAPD | |
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Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Release date(s) | August 31, 1998 (PlayStation) November 27, 1998 (Mac) December 5, 1998 (PC) |
Genre(s) | Third-person shooter |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Teen (T) |
Platform(s) | PlayStation, Mac OS (Classic), Windows |
Media | CD-ROM (1 disc) |
Future Cop: LAPD is a third-person shooter published and developed by Electronic Arts and released first for the PlayStation, then Mac OS and Windows. It is a spin-off from the popular Strike series of games. In the game, players assume the role of a pilot for the X1-Alpha, a robot designed to fight in the "Crime War" in Los Angeles in the year 2098. The X1-Alpha is a police vehicle that can transform between a fast, hovering pursuit vehicle, and a slower, fully-fledged combat mecha.
There are two modes of play in the game, Crime War and Precinct Assault. Crime War is a story mode, following a day in the life of an LAPD cop. The story events range from rogue lunatics arming observatories with weapons, to a malfunctioning supercomputer. Players begin in a futuristic Griffith Park, but as they advance through the game they may unlock areas such as Venice Beach, LAX and Long Beach. The game supports both single and cooperative play. Cooperative play features the unique feature that the life bars of the two players are intertwined; if either player is destroyed, it counts as a failure for both players.
Precinct Assault is a free-combat mode in which each player starts with a single base and can capture automated turrets or outposts across the level. The objective is to defeat opponents by purchasing and deploying hover tanks to invade their bases. The game ends when one player's base is breached by either a standard or super-sized "Dreadnought" hover tank. Players may also deploy defensive helicopters or the "Flying Fortress" Super plane to assist in securing their perimeter, shooting down enemy tanks that enter the base. Single-player mode consists of fighting a computer opponent named "Sky Captain", whose in-game avatar is a super plane, more powerful than the X1-Alpha. Two player mode is a competitive battle between two X1-Alpha robots. There are five different precinct assault areas with 10 difficulty settings (for single player). There is also a bonus area, known as 'bug hunt', which is the same as the 'Proving Ground' level, except all objects have been made into bugs like catapillars and butterflies, instead of Hover-Tanks and Helicopters. The Flying Fortress is now a bat, and the Dreadnought is a large, ugly worm. The level features an up-beat music track in comparison to the game's normal dark military music.
The game failed to sell as expected, possibly due to a lack of marketing. The members of the production team have since split up and moved to different countries across the world.
Future Cop: LAPD supports network play for Precinct Assault.