Mega Man X (video game)
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Mega Man X | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Keiji Inafune |
Release date(s) | December 17th, 1993 December 29th, 1993 1994 1995 (PC) |
Genre(s) | Platformer |
Mode(s) | Single player |
Platform(s) | SNES, MS-DOS |
Media | 12-megabit cartridge, 1x CD-ROM |
Mega Man X, released in 1993 by Capcom, is the first game in the Mega Man X series. The first subseries of the popular Mega Man series, it was made primarily as a stepping stone between the NES and SNES incarnations of the original series (Mega Man games were released on the ailing NES as late as 1994). In Japan, it is titled Rockman X. It was released on the SNES first, then ported to the PC in 1995. The original box design for the SNES version of the game was actually misleading, making it look like an underwater game of some sort. The game was remade in 2006 as Mega Man Maverick Hunter X (Irregular Hunter X in Japan), for the PlayStation Portable.
The game was re-released on January 10, 2006 as part of the Mega Man X Collection for the Nintendo GameCube and the PlayStation 2.
Contents |
[edit] Story
The instruction manual for Mega Man X contains "The Journal of Dr. Cain", in which the story leading up to the events depicted in the game is narrated through excerpts of Dr. Cain's personal journal. According to the journal, Dr. Cain, an archaeologist searching in the year 21XX for fossil records relating to Mesozoic plant life, accidentally discovered the ruins of a robotics research facility that had once been operated by the legendary robot designer Dr. Thomas Light. Among the ruins, Dr. Cain found a large capsule which contained a highly advanced robot the likes of which the world had never seen before. This robot, Mega Man X, had human-level intelligence and emotion. Fascinated by the genius of Dr. Light's design, Dr. Cain studied X and Dr. Light's few remaining notes. With X's help, some months later, the first "replicate android" or Reploid (in Japan, Repliroid), a robot who can think, feel, learn, and grow exactly like a human, was made. Within the year, the design had been standardized and Reploids were being mass-produced.
However, with the free will given to a Reploid came the possibility of criminal activity previously unknown to robots; such rogue Reploids were said to have "gone maverick" and were later referred to as Mavericks (in Japan, Irregulars). As the public outcry against the few Maverick incidents became too great to deny, the government stepped in, and under the advice of Dr. Cain, formed an elite military police organization called the Maverick Hunters. The Hunters would capture or disable any Reploids that posed a danger to humans, provide damage control at Maverick uprisings, help with disaster recovery, and perform other tasks as needed.
For the leader of the Maverick Hunters, Dr. Cain designed a very special Reploid, one with a very advanced thought system. This Reploid, thought to be immune to whatever defect of manufacture, design, or social conditioning caused Mavericks, was named Sigma. Sigma headed the Hunters for about three years before the very head of the Maverick Hunters himself became a Maverick, taking the vast majority of the other Hunters with him. Sigma seized control of a small island and drove all human occupants out. Claiming that the humans were "inferior" and that they were limiting the growth and potential of Reploids, he called for his followers to begin a massive extinction effort. It seemed, with only one remaining Hunter able to fight (the mysterious Zero of Unit 17), that all would be lost and human extinction would become inevitable. But X, guilt-ridden at having helped design such a ruthless and warlike race, decided to join forces with Zero and attempt to stop Sigma at any cost.
[edit] Characters
[edit] Mega Man X
X is heralded as being the first robot to think for himself, as well as having his own feelings and emotions. He was discovered by Dr. Cain in a capsule sealed by Dr. Light to be opened thirty years later after he was encapsulated (although X was in actuality sealed for 100 years). Using X as inspiration, Dr. Cain created a new race of robots called Reploids. Some of these robots turned "maverick" and began to threaten the existence of the human race. X feels it is his duty to protect humans, which serves as the main conflict between the Reploids and the Mavericks.
[edit] Zero
Created by Dr. Wily in the past, Zero allies with X in his fight to defeat the Mavericks, showing up from time to time to help X out of tough situations.
[edit] Dr. Thomas Light
As the creator of X, Dr. Light felt it necessary to seal him away until his capabilities and reliability could be confirmed so that he would not harm any humans. Dr. Light appears as a holographic image inside capsules that enhance X's abilities.
[edit] Vile
Vile is the top commander of Sigma's Maverick army who does everything he can to crush X's and Zero's efforts to topple the Mavericks. Vile was shut down due to his violent behavior, but was reactivated when Sigma started the rebellion. This recurring enemy shows up twice in his mobile armor suit in order to get the advantage over X, although he is very maneuverable on foot. He is patterned after Boba Fett from Star Wars. In fact, his original Japanese name was Vava, clearly similar to Boba.
[edit] Sigma
Sigma plans to start a new civilization of Mavericks without the presence of humans. Because of his intentions, he is hunted down relentlessly, but is guarded by his Mavericks to impede the efforts of the Maverick Hunters. Sigma is one of the Reploids Dr. Cain built from information gleaned from X himself. After going Maverick, Sigma has apparently determined that the human race is inferior to Reploids and must either be enslaved or killed.
[edit] Gameplay
The Mega Man series has always been an action game that focuses on "run-and-gun" gameplay. The player takes control of Mega Man X ("X" for short), a Maverick Hunter who seeks to stop Sigma's rebellion against humans. After an introductory stage, the player is presented with a stage selection screen that depicts eight Maverick boss characters.
After the player selects a Maverick to battle, X is teleported into the Maverick's base of operations. The player must dodge obstacles, destroy enemies and other hazards, and keep their life bar as high as possible. Defeating a stage and its boss Maverick rewards X with the boss's weapon, which can be used in a rock-paper-scissors fashion to defeat other boss characters. This mechanic is carried over from the Mega Man Classic series; Capcom maintained the tradition throughout the new series, with a few twists. In the X series, completing a stage may affect the environment of other stages, possibly making them easier or more hazardous.
Also of note is the addition of hidden upgrade capsules in several stages, which display a holographic message from Dr. Light when found, and upgrade one of X's body parts, replacing his original blue armor (resembling that of the original Mega Man) by the white & gold armor seen on the game artwork, and granting X new abilities (such as the chestplate upgrade giving X more armor, his arm upgrade making the X Buster more powerful or his leg upgrade allowing him to air-dash). Fans commonly agree this is one of the best new features in the Mega Man X series (as opposed to the Classic series), because it adds a new layer of gameplay and a certain "cool" factor to the character of X when the player manages to find all the pieces of the upgraded armor. [citation needed]
[edit] Boss characters (Mavericks)
English name | Japanese name | Stage | Copied weapon | Weakness |
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Launch Octopus | Launcher Octopuld | Underwater Base | Homing Torpedo | Rolling Shield |
Chill Penguin | Icy Penguigo | Arctic Field | Shotgun Ice | Fire Wave |
Spark Mandrill | Spark Mandriller | Power Plant | Electric Spark | Shotgun Ice |
Storm Eagle | Storm Eagleed | Airport 1001 | Storm Tornado | Chameleon Sting |
Flame Mammoth | Burnin' Naumander | Maverick Factory | Fire Wave | Storm Tornado |
Armored Armadillo | Armor Armarge | Quarry Mines | Rolling Shield | Electric Spark |
Boomer Kuwanger | Boomer Kuwanger | Telecommunication Tower Base | Boomerang Cutter | Homing Torpedo |
Sting Chameleon | Sting Chameleao | Forest Area | Chameleon Sting | Boomerang Cutter |
[edit] The IBM PC version
After the Super Nintendo version was released in 1993, Capcom had the game ported to the IBM PC in 1995. The port was worked on by a group called Rozner Labs, who had also ported Super Street Fighter II to the PC in 1994, as well as creating the original computer version of Mega Man 3 in 1992. The PC version, however, was different from its Super NES counterpart, and is rather frowned upon by many X fans. Many of the differences include, but are not limited to:
- There are no available Ride Armors for the player, but enemies that had them in the original game don't appear in the PC version either.
- The player can save the game in this version but can no longer input passwords.
- The PC version uses MIDI renditions of the original tunes, but the sound quality is less effective.
- Maverick boss characters can sustain more damage from the player.
- A few bugs that weren't in the SNES version exist in the PC version, such as being unable to jump higher in the water.
- Zero never gives the player the X-Buster upgrade in this version if the player failed to get it from Dr Light's capsule.
- There are no continues for the player to use.
[edit] Mega Man Maverick Hunter X
Mega Man Maverick Hunter X | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Keiji Inafune |
Release date(s) | December 15th, 2005 January 31st, 2006 March 3, 2006 |
Genre(s) | Platformer |
Mode(s) | Single player |
Rating(s) | ESRB: E10+ for Ages 10 and Older |
Platform(s) | PlayStation Portable |
Media | UMD |
Mega Man Maverick Hunter X (or Irregular Hunter X in Japan) is an enhanced remake of Capcom's 1993 franchise debut of Mega Man X made for Playstation Portable.
[edit] Major differences
The differences between the original title and this version include:
- 3D graphics
- A reworked script and backstory.
- VAs for the characters.
- An anime OVA titled, "The Day of Sigma".
- Anime FMV sequences.
- The ability to play as Vile, which includes over 40 new weapons, new music, slightly adjusted stage layouts, and re-worked enemy placement.
- Changed location of upgrade capsules.
- Rearranged areas and bosses in some stages, most notably a certain boss fight in Sigma's Fortress.
- A one level demo of Mega Man Powered Up is also included in this game, containing Cut Man's level. (Also Fire Man's level can be obtained through game sharing.)
- Some boss characters have been redesigned. Some have minor touch-ups such as Chill Penguin, while others like Launch Octopus and Sting Chameleon have been redesigned. They also have more defined personalities and motivations to fight and support the Maverick cause, which gives more background story.
- Boomer Kuwanger renamed to Boomerang Kuwanger in the English version.
- The arm upgrade that Zero gives you is now different from the Dr. Light one, unlike the SNES version in which it was exactly the same.
- Like the PC version, this one allows you to save and continue where you left off, however there is no password function.
Most features remain the same, however, including the secret Hadouken attack. As such, the above features may be considered by some to be nonessential to the game, and as such may have been implemented only as fanservice. Shortly before the game's release, Keji Inafune announced that the storyline starting with the remake overrides the original games as the "official canon." This is the main reason why many believe the game shouldn't be regarded as a remake in the true meaning of the term. Others argue otherwise, as the game can also be construed to be an attempt to clean up and redefine the canon since a number of contradictions don't really allow the game to sit in the same timeline as the original versions of the X games.
While it is possible that the plot changes were only done to make the game interesting for old players again, and to add to the meager narrative of the original, there is no way to yet determine the intent of Capcom as an X2 for PSP has not yet been announced. In an announcement by Keji Inafune, the remake did not sell as well as he had hoped, and has shown a general disinterest in continuing to remake the remaining games.
[edit] Changes
- Dr. Cain is on life support in MHX, while he appears healthy in the original.
- The relationship shared by X and Zero was dramatically changed. In the original game, Zero was a commanding figure who occasionally conversed with X, and eventually recognized him as a Reploid of equal skill; it would not be until after X2 they became close friends. In the remake however, X and Zero appear to be close friends from the beginning.
- In a nod to the Rockman X manga by Yoshihiro Iwamoto, Zero and Storm Eagle are shown to have a pre-existing relationship in the OVA.
- Dr. Cain is presumed dead after a missile attack set up by Sigma. Although he is shown fading in white, and it is highly probable that he did not survive (especially in his current condition), it can still be somewhat debatable. This means his appearances in X2 and X3 may be nonexistent; and he may be replaced by a new leader if there is ever a sequel. This also brings out the Mega Man Xtreme series where Dr. Cain was in the first game, and the second was referenced in Mega Man X6, making them part of the mainstream titles. It seems very unlikely that the Mega Man Xtreme series will be remade. If X6 gets remade, then retconned with any references taken away, it may not be considered to count. For now, it's truly impossible to find out what exactly happened to Dr. Cain.
- X is shown to be talking to his creator Dr. Light in the past, while he was being constructed, though his memories of these events are vague at best. He barely recognizes the name of Dr. Light as somebody he should know. In the original, X did not have any memories of his creation and did not know Dr. Light was his creator until after he discovers an enhancement capsule.
- Dr. Light's reason for sealing X is different as well: In the original, Dr. Light sealed X in order to guarantee that X would not break the First Law of Robotics. However, in MHX, Dr. Light worries that humanity might not be ready for X, and seals him so that X would wake up to a world more ready for his arrival.
- Sigma's scar is inflicted upon him when X uses a "Shining Finger"-esque attack upon his face. This contradicts a cutscene in X4, where marks are similarly inflicted on his face by a rampaging Maverick Zero. However, X4's cutscene can be debatable as well, as Sigma's behavior immediately after the fight implied that he immediately began to feel the effects of the Maverick Virus.
- Navigators are introduced into MHX, much like X5 and onward, although the only navigator that speaks to X is simply named "Navigator". Unlike X5 and onward, you don't see the Navigator frequently in MHX.
- The only Reploids to have become Mavericks are Sigma, Vile, the 8 Bosses, and several minor Reploids. In the original, it was implied that most Reploids had become Mavericks, including many of the Reploids in the Maverick Hunter base.
- Vile's supposed role in the original as Sigma's loyal subject is now gone, and it's shown that Vile acts on his own agenda. He wants to essentially "change the world" and is portrayed to be extremely jealous of X and his accomplishments. He is now very openly against both Sigma and Maverick Hunter alike.
- X actually puts up a fight against Vile at the beginning, whereas in the original it is made clear that X is no match for him at this time. X is also much less bothered by his having to be saved by Zero here. He simply thanks Zero and lets it go as opposed to berating himself, like he did in the original.
- Vile's scenario is not normally considered canon, as it shows him defeating the eight Bosses himself and then dying from a wound he got when X fired a Charge Shot with Zero not having sacrificed himself (though in this interpretation of the plot, the Charge Shot could have gone through Vile and onto Zero, much like X feared earlier). He also does not consistently use the Ride Armor, his trademark vehicle, as the Ride Armors he uses throughout the game are purely a gameplay implement. (Although it is likely that the opening scene in Vile's story did in fact happen, Sigma releases Vile and tells him he needs his help to take advantage of X's potential.)
- Vile's Ride Armor is no longer invulnerable to X's attacks. This means that he is actually quite easy to defeat while in his Ride Armor. (However the player has to shot Vile's head sticking out of the armor to damage it.) and thus, making Zero's sacrifice by self-destruction virtually pointless.
- The Arm Part Zero gives X is now different from Dr. Light's capsule. The charge shot is now a red colored version of X's regular charged shot that does more damage than Light's version. This may be in part due to the Light version being powered down somewhat.
- Sigma went Maverick on his own in the OVA, The Day of Sigma, without the influence of the Maverick Virus. It is unknown if he was ever infected, or if the Virus even exists in the new continuity. After he found out that X's worrying may show potential, he decided that the full potential of Reploids are to be brought out.
- Sigma's dying words that the Age of Reploids would not be over are not in the remake, he simply says nothing as he is blown up. He also does not appear after the credits like the original.
- The Hadouken attack seems to have been brought into at least semi-canon from an inside joke. Instead of a joke speech from Dr. Light, an explanation that X has a soul very close to human is given with the belief that X may be able to learn this very human ki-based attack.
- In the original game, Vile makes no effort to get Zero off of his ride armor when he jumps onto it; in Maverick Hunter X, he shakes the armor violently in an attempt to throw Zero off.
- In the original game, Vile defeats Zero and places him in a cage; in the remake, Vile simply leaves Zero's body on the ground, apparently as bait for X.
- Vile has a red "V" mark on his helmet in this game, whereas in the original one he had Sigma's symbol.
[edit] External links
- Mega Man Maverick Hunter X GameFAQs entry
- Trailers and FMVs at Gametrailers.com
- GameFAQs entry for Mega Man X
Classic series | Mega Man – 2 – 3 – 4 – 5 – 6 – 7 - 8 |
Classic side-series | Mega Man (GB) – II (GB) – III (GB) – IV (GB) – V (GB) – Mega Man (GG) – RockBoard – Soccer – Super Adventure – Power Battle – Power Fighters – Battle & Chase – Mega Man & Bass – Challenger from the Future - Battle & Fighters - Strategy - Mega Man PC - Mega Man PC III |
X series | Mega Man X – X2 – Xtreme – X3 – Xtreme 2 – X4 – X5 – X6 – X7 – X8 – Command Mission |
Legends series | The Misadventures of Tron Bonne – Legends – Legends 2 |
Battle Network series | Battle Network – BN 2 – BN 3 – BN 4 – EXE 4.5 – BN 5 – The Medal Operation – BN 6 – Network Transmission – WS – N1 Battle – Battle Chip Challenge – Phantom of Network – Battle Chip Stadium |
Zero series | Zero – Zero 2 – Zero 3 – Zero 4 |
Mega Man Compilations & Remakes series | Wily Wars – Complete Works – Anniversary Collection (Classic Series) – Anniversary Collection (Gameboy Series) – Powered Up - Mega Man X Collection – Maverick Hunter X |
Other series | Mega Man ZX - Mega Man Star Force |