Super Robot Wars GC
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Super Robot Wars GC is the first--and so far, only--Nintendo GameCube Super Robot Wars title. The basic premise of the game is that the plot, settings, characters, and other mechanics consist of essentially mixing and combining the like of Gundam, Mazinger, Getter Robo, Raijin-Oh, and many other mecha-based anime and manga series into one universe. The Super Robot Wars series has existed for a fairly long time, dating back to at least the Nintendo Famicom, and has had many releases since then, across possibly all of the mainstream platforms since then, including the SNES, PS1, PS2, GameCube, Game Boy and later iterations, among other platforms.
The Super Robot Wars universe features a great variety of anime series, and below is a list of such. In addition to these series, the SRW universe has had its own original mecha, concepts, and characters appear.
[edit] Series included in SRW GC
- Blue Comet SPT Layzner
- Future Robo Daltanius
- Heavy Metal L-Gaim
- J9 Trilogy:
- Ginga Senpuu Braiger
- Ginga Reppuu Baxinger (debut)
- Ginga Shippu Sasuraiger (debut)
- Mazinkaiser (OVA) (debut)
- Metal Armor Dragonar
- Mobile Suit Gundam
- Muteki Robo Trider G7
- Saikyo Robo Daioja (debut)
- Shin Getter Robo vs Neo Getter Robo (OVA)
- Super Bestial Machine God Dancougar
- Zettai Muteki Raijin-Oh (debut)
[edit] Noteworthy
- The second Super Robot Wars game to use realtime-rendered 3D graphics for battle sequences; the first was the Dreamcast port of Alpha.
- The first SRW game to track damage to different parts of a unit's body (arms, legs, head and torso for robots; control, weapon, engine and chassis for carriers and fighter craft); if a part loses all its HP it is destroyed, and weapons mounted on that part become unusable.
- A unit that has lost its parts can be captured and either sold, converted into an item, or kept. Only enemy units from Real Robot series (eg. Gundam, Dragonar, L-Gaim and Layzner) can be piloted if kept.