Vector fields in cylindrical and spherical coordinates
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[edit] Cylindrical coordinate system
[edit] Vector fields
Vectors are defined in cylindrical coordinates by (ρ,φ,z), where
- ρ is the length of the vector projected onto the X-Y-plane,
- φ is the angle of the projected vector with the positive X-axis (0 ≤ φ < 2π),
- z is the regular z-coordinate.
(ρ,φ,z) is given in cartesian coordinates by:
or inversely by:
Any vector field can be written in terms of the unit vectors as:
The cylindrical unit vectors are related to the cartesian unit vectors by:
- Note: the matrix is an orthogonal matrix, that is, its inverse is simply its transpose.
[edit] Time derivative of a vector field
To find out how the vector field A changes in time we calculate the time derivatives. In cartesian coordinates this is simply:
However, in cylindrical coordinates this becomes:
We need the time derivatives of the unit vectors. They are given by:
So the time derivative simplifies to:
[edit] Spherical coordinate system
[edit] Vector fields
Vectors are defined in spherical coordinates by (r,θ,φ), where
- r is the length of the vector,
- θ is the angle with the positive Z-axis (0 <= θ <= π),
- φ is the angle with the X-Z-plane (0 <= φ < 2π).
(r,θ,φ) is given in cartesian coordinates by:
or inversely by:
Any vector field can be written in terms of the unit vectors as:
The spherical unit vectors are related to the cartesian unit vectors by:
- Note: the matrix is an orthogonal matrix, that is, its inverse is simply its transpose.
[edit] Time derivative of a vector field
To find out how the vector field A changes in time we calculate the time derivatives. In cartesian coordinates this is simply:
However, in spherical coordinates this becomes:
We need the time derivatives of the unit vectors. They are given by:
So the time derivative becomes:
[edit] See also
- Del in cylindrical and spherical coordinates for the specification of gradient, divergence, curl, and laplacian in various coordinate systems.