Scorched 3D
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Scorched 3D | |
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Developer(s) | Gavin Camp |
Publisher(s) | N/A |
Latest version | 40.1c |
Release date(s) | First Release - Apr. 29th, 2001
Latest Release - Oct. 30th, 2006 |
Genre(s) | Artillery game |
Mode(s) | Singleplayer, Multiplayer |
Rating(s) | N/A |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Media | Downloadable |
Input | Keyboard and Mouse |
Scorched 3D is a turn-based artillery game modeled after the classic DOS game Scorched Earth "The Mother Of All Games". Unlike Scorched Earth however, it is available for free in its entirety. Also, Scorched 3D adds, amongst other new features, a 3D island environment and LAN and internet play. Scorched 3D is a open source game for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris, etc.) operating systems.
The first build was created in April 2001 by lead developer Gavin Camp. The idea for the creation of Scorched 3D was revealed in an interview with Gavin on The O'Reilly Network:
Scorched Earth was an institution for me and my friends at university. On many nights we used to play the game while drinking -- although it is pretty good even without the drink. Recently on a boring flight I played it with friends for eight hours straight; we hardly noticed the time passing. I thought that Scorched in 3D would allow many more game concepts, and [it] also combined my love of 3D graphics with the classic game.[1] |
Scorched 3D originally started as a 3D landscape generator. It was eventually converted into a game, early on, and development continues to this very day with the project being hosted by Sourceforge. The current version is v40.1c.
Contents |
[edit] Gameplay
Gameplay is quite simple, yet requires skill to master. Once a player is placed randomly on a 3D map with other players, he (or she) must take turns honing in his aim on an opponent's "tank" by adjusting angle, rotation and power and firing a weapon of choice each and every subsequent turn until he is able to hit/kill his target. The core objective of the game is to kill all of your opponents in this fashion. Another element of gameplay includes an economy system, where cash is generally earned by kills and hits. You can then use this cash to buy special weapons and items. Each weapon and item has different abilities to it.
To name a few weapons, Nukes have a large blast radius and do a good bit of damage. Rollers will roll off of inclines until hitting a target. Lasers can go through mountains and hit targets directly. MIRVs spread in the air, sending bomblets down on your enemy. Funky Bombs seem like a fairly normal weapon... until they land, at which point bomblets are launched into the air and come raining down on an opponent (or opponents). And then there's the Napalm which is truly one of the more unique weapons of the entire arsenal. Use this weapon and watch a stream of fire surround your opponent, slowly burning him. Unarguably the most devastating weapon in Scorched is the Death's Head. Once in the air, the weapon spreads much like a MIRV; however, unlike the MIRV, it causes Nuke-like explosions when it lands, doing critical, often fatal, damage to anyone in its path.
Items are just as important as the weapons. Batteries allow you to heal yourself. Fuel allows you to move your tank a limited distance (depending on how much you have). Shields protect you from taking damage from most weapons. Mags and Force Shields reflect an enemy's shots. Parachutes prevent falling damage (when dirt is blasted out from under you). And lastly, Auto Defense will allow you to power up some of your items (mainly shields) before the start of a round.
[edit] Features
Features of Scorched 3D include:
- Open source
- Single Player mode against bots
- Multiplayer mode via LAN, Internet, or Hotseat with up to 24 players and support for team play
- Support for Modding, such as customizable weapon behavior, custom tanks and custom landscapes
- 3D environments with weather effects
- Choose from over 80 "tanks" and over 40 weapons/items
- Play on multiple landscape types
- Highly customizable options
- Available on many different platforms such as Linux, Mac, and Windows
- Support for unique methods of play over the original such as lives, bases, teleportation and resigning
[edit] Developers
Below are a list of developers and contributors to the game.
Developers: Gavin Camp (lead), David Beleznay, Ben Phipps, Joris Beugnies, Cameron Smith, C Thomas, Device, Robert Hand
Contributors: Danny Roth, Pharc, Bryan Kostanski, Maxim Genis, Knochi, Edward Rudd, Dolny, Leszek Matok, Waschk, Dominik Czaplicki, Tom at lemuria, Per Øyvind Karlsen, Darren Creutz, David Martinez Moreno, Josh Morris, Stefan Linder, Michael Schwern, Paul Vint, Leandro Aparico, Shark, Moogle