SVC Chaos: SNK vs. Capcom
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SVC Chaos: SNK vs. Capcom | |
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SVC Chaos: SNK vs. Capcom title screen |
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Developer(s) | Playmore |
Publisher(s) | Playmore |
Release date(s) | July 2003 December 23, 2003 (PlayStation 2) October 7, 2004 (Xbox) |
Genre(s) | Versus fighting |
Mode(s) | Up to 2 players simultaneously |
Rating(s) | ESRB: T (Teen) 13 + |
Platform(s) | Arcade (Neo-Geo MVS), PlayStation 2, Xbox |
Input | 8-way Joystick, 4 Buttons |
Arcade cabinet | Upright |
Arcade system(s) | Neo-Geo (708 Mbit cartridge) |
Arcade display | Raster, 304 x 224 pixels (Horizontal), 4096 colors |
SVC Chaos: SNK vs. Capcom is a fighting game by SNK. It was released some time after Capcom developed Capcom vs. SNK 2 but has many differences regarding the game system.
The game aims to bring together the best of Capcom and SNK fighting games, but unlike the Capcom vs. SNK series that was developed by Capcom, this game puts an "SNK" spin on it.
The game was not well received and made its way into the budget priced department in a few weeks after release. In Japan and Europe, it was ported for both PS2 and Xbox version. In the United States, it was released for the Xbox exclusively due to SCEA's refusal to approve 2D games that are composed entirely of sprites and are not sold as a compilation. As a result, SNK USA was not allowed to release it for the PS2. However, this claim may be argued because Capcom Fighting Evolution, a fighting game by Capcom which was also 2D and completely sprite-based, was released in the US. (However, Capcom's Street Fighter series has a bigger fanbase in the United States as opposed to SNK Playmore's games.)
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[edit] Gameplay
SVC Chaos: SNK vs. Capcom primarily utilizes the command system of the King of Fighters series, incorporating light/strong kicks, punches, cancels, and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, SvC features no air guards and lacks a "groove system", instead focusing on quicker game play. Characters are provided with a basic 3 bar system for executing super-special attacks on varying levels with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
[edit] SNK characters
- Kyo Kusanagi (The King of Fighters '94)
- Mai Shiranui (Fatal Fury 2)
- Terry Bogard (Fatal Fury)
- Shiki (Samurai Shodown 64)
- Mr. Karate (Art of Fighting)
- Kim Kaphwan (Fatal Fury 2)
- Iori Yagami (The King of Fighters '95)
- Earthquake (Samurai Shodown)
- Genjuro Kibagami (Samurai Shodown II)
- Kasumi Todoh (Art of Fighting 3)
- Choi Bounge (The King of Fighters '94)
- Ryo Sakazaki (Art of Fighting)
SNK Mid-boss characters
SNK Boss Characters
- Crazy Iori (a.k.a. Orochi Iori) (The King of Fighters '97)
- Honki Ni natta Mr. Karate (a.k.a. Serious Mr. Karate)
SNK Secret Boss character
[edit] Capcom characters
- Akuma (Super Street Fighter II Turbo)
- Ryu (Street Fighter)
- M. Bison (Street Fighter II)
- Chun-Li (Street Fighter II)
- Guile (Street Fighter II)
- Balrog (Street Fighter II)
- Sagat (Street Fighter)
- Ken Masters (Street Fighter)
- Hugo (Street Fighter III: 2nd Impact)
- Tessa (Red Earth)
- Dhalsim (Street Fighter II)
- Vega (Street Fighter II)
Capcom Mid-boss characters
- Dan Hibiki (Street Fighter Alpha)
- Zero (Mega Man X; Mega Man Zero form)
- Demitri Maximoff (Darkstalkers)
Capcom Boss characters
- Violent Ken (Original (see below.))
- Shin Akuma (Street Fighter Alpha 2)
Capcom Secret Boss character
[edit] Trivia
- The game includes the only ever appearance of Violent Ken. This transformation was based on a character called Sennou Ken (Brainwashed Ken in Japanese), which was depicted in Street Fighter II: The Animated Movie, which M. Bison induced a considerable amount of Psycho Power to transform Ken into a killing machine. Though, Brainwashed Ken has little to do with the Satsui no Hadou. However, Violent Ken also used purple flames instead of regular ones in his Shoryuken, which is a feature of Akuma's Hadokens and Shoryukens from the Marvel vs. Capcom series, and a pillar of energy appeared at the end of his Exceed move, which is a feature of Rugal's DMs from The King of Fighters series.
- In some home releases of the game, in the back of the game package Shiki's name was misspelled "Shihi", and Mega Man was referred instead of Zero.
- The only non-handheld SNK vs. Capcom game made by SNK.
- The style of the sprites is based upon that of the earlier King of Fighters games. Iori's stance, crouch and some frames comes from KOF 2001, but most of the rest are from KOF '96.
- When characters are defeated by the secret bosses of the game, they each transform into various forms. When Athena defeats a character, he/she becomes an animal and when a character is defeated by the Red Arremer, he/she becomes a creature of Japanese mythology or an enemy from the Ghouls 'n Ghosts series.
- Strangely enough, Terry becomes an Americanized werewolf when defeated by the Red Arremer.
- Balrog (the boxer) becomes an American Bison after being defeated by Athena. This is because his name is "Mike Bison" in Japan (not to be confused with the leader of Shadaloo).
- After being defeated by Athena, Tessa becomes a penguin. Many believed that this is a reference to her ending from Pocket Fighter. However, her penguin form originated from Red Earth.
- Zero's first appearance as a playable character in a fighting game, the second being Onimusha Blade Warriors.
- Zero and Ciel often refer to the other fighters in this game as "Irregulars". This is an inconsistency on SNK of America's part, because "Irregular" is the term used in the Japanese version of the Mega Man X, Zero and ZX series. "Maverick" is the correct term for the US.
- The game also has a series of manga books released for it by Chi Wan Shum.
[edit] External links
- SVC Chaos at The Killer List of Video Games
- SVC Chaos: SNK vs. Capcom at the official website of SNK Playmore
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